OnLive Announces Indie Showcase in Partnership With the Independent Games Festival

Cloud Gaming Pioneer Enables Free Instant Play of IGF-nominated Games

London, UK — February 28, 2012 — OnLive, the pioneer of on-demand cloud gaming and Gold Sponsor of the 14th Annual Independent Games Festival, announced today it is bringing the excitement of the Festival to the masses with a two-week Indie Showcase, hosted in partnership with the IGF. From today through March 11, players everywhere in the US and UK can play an outstanding lineup of 16 current IGF nominees and honorable mentions free through the OnLive® Game Service. Players can then “Like” their favorites on OnLive’s Facebook page atwww.facebook.com/onlive. OnLive will announce which independent game received the most Likes and which was the most played on March 12, the Monday following the 2012 Independent Games Festival.

Starting 12:01 AM EST March 5, the opening day of the Game Developers Conference, OnLive will also be placing previously honored IGF games on sale for 75% off, with free instant demos available for all. As is typical with OnLive games, participants can play on demand on nearly any device—PCs, Mac®s, TVs with the OnLive Game System as well as tablets and smartphones.

“We love bringing innovative new game experiences to our users, and helping independent developers get their games out to a broad audience,” said Steve Perlman, Founder and CEO of OnLive. “The OnLive Indie Showcase lets gamers everywhere share their enthusiasm for these leading-edge games.”

Starting today, 16 of this year’s IGF game nominees and honorable mentions are available for instant play over the OnLive Game Service atwww.facebook.com/onlive including:  Atom Zombie Smasher (Blendo Games), Be Good (DigiPen Institute of Technology), Botanicula (Amanita Design), Dear Esther(The Chinese Room), Dustforce (Hitbox Team), English Country Tune (Stephen Lavelle), Frozen Synapse (Mode 7 Games), FTL (Justin Ma and Matthew Davis),Lume (State of Play Games), Nitronic Rush (DigiPen Institute of Technology),Once Upon a Spacetime (RMIT), POP (Rob Lach), SpaceChem (Zachtronics Industries), To the Moon (Freebird Games), Toren (Swordtales), and WAY (CoCo & Co.).  By simply clicking the links next to each game, visitors can test-drive each game free for 30 minutes on nearly any device they own—low- or high-end PCs or Macs, TVs or mobile devices. No discs and no downloads are necessary; only a free OnLive account and an internet connection. Once gamers have identified their favorite titles, they can Like them on www.facebook.com/onlive, sharing their preferences instantly with friends.

OnLive lets you spread the word about favorite games through much more than Likes, however. Gamers can share their best and worst gameplay moments by posting Brag Clip™ videos on Facebook, or post a status notification letting friends know what they are playing when. In addition, anyone can drop into OnLive’s massive spectating Arena to watch the games being played live, getting a window into the experience from the sidelines. The OnLive Indie Showcase will conclude on March 11, when OnLive will tally both the number of Likes and the total number of game sessions played for each game. The top games will be announced online on Monday, March 12.

“Our mission has always been to give innovative indie titles the exposure and recognition they deserve,” said Meggan Scavio, Director of the Game Developers Conference.  “By partnering with OnLive and leveraging their cloud-gaming technology, we can take that exposure even further by putting these incredible indie titles in the hands of users across the US and UK.”

To find out more about the OnLive Indie Showcase or to participate, visitwww.facebook.com/onlive. To find out more about the Independent Games Festival, visit www.igf.com.

OnLive Viewer Available Now for All Current Google TV Devices
 
Full OnLive Gameplay Coming Soon as Standard Offering
 
OnLive Gameplay Showcased on VIZIO VAP430 Stream Player at CES
 
Current and Future Google TV Devices Support OnLive Wireless Controller
 
London, UK – January 12, 2012 – OnLive, Inc., the pioneer of instant-play videogames and instant-action cloud computing, announced today that Google will be integrating the revolutionary OnLive cloud gaming service as a standard feature of the Google TV platform on all devices from all manufacturers. OnLive brings to Google TV users instant on-demand gameplay from a rapidly growing library of the latest high-performance console-class titles, as well exclusive social features such as worldwide massive spectating and Brag Clip® videos with full group voice and text chat. The OnLive Viewer, enabling OnLive social features, is available immediately on all Google TV devices currently in the market and is compatible with standard Google TV remote controls as well as the OnLive Wireless Controller and standard USB game controllers. Full OnLive gameplay is coming soon to all current and future Google TV devices, including TVs, Blu-ray players and Media Streamers, making Google TV the first integrated TV platform with console-class gameplay capability, and bringing OnLive capability to most major TV manufacturers.
 
OnLive instant on-demand gameplay of about 200 console-quality titles, including top-tier recent releases, such as Saint’s Row: The Third and Assassin’s Creed: Revelations, is being demonstrated on the VIZIO VAP430 Stream Player with OnLive’s Wireless Controller in Las Vegas during the CES show this week. Simultaneously, OnLive is demonstrating soon-to-be-released full OnLive gameplay capability on current Google TV devices. Over 50 game publishers, including virtually every top console publisher, is supporting the OnLive game platform.
 
The OnLive Game Service is currently available on TVs, via Google TV or the OnLive MicroConsole, PCs, Mac®, tablets and smartphones, and soon will be available on Blu-ray players, media streamers and set-top boxes. The just-announced OnLive Desktop service, delivering a seamless, full-featured, media-rich PC desktop with full collaboration capability, is based on the same patented OnLive instant-action cloud computing technology, and will also be available on Google TV as well as all of the above platforms, enabling business presentations, sharing of family of videos and photos, as well as other media-rich PC applications.
 
“OnLive integration into Google TV is a huge leap forward for videogames,” said Steve Perlman, OnLive Founder and CEO. “Consumers have come to expect instant gratification with music, movies and video. Now, with OnLive, players in the US and soon in the UK can just as easily stream the highest-quality games to their Google TV devices for play instantly on demand, without discs or downloads.”